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Example: Bloat (neutral to fire) vs lvl 25 + Ground Fire. Calculation specifics: skill mutiplies DEFAULT Ground Fire damage value by 2 and adds this value to PERK AFFECTED Ground Fire damage value. Skill (Ground Fire): Skill does not work with the Residual Flames.Skill (Firestorm): Caulk n' Burn, Flamethrower and Microwave Gun change their flame / beam model to another model that is approximately x1.4 times extensive.This skill stack with the Napalm skill for total of x5 longer DOT duration. Skill (Barbecue): Barbecue increases DOT duration by x2.5 times.
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Damage modification (passive + skills): Passive damage bonus, Bring the Heat skill and Inferno skill affecting damage of all on-perk weapons (including Knife) or on-perk damage types.ZED Shrapnel (explosion falloff exponent) Pyromaniac (weapon does not consume ammo) Pyromaniac (resistance to slow-mo, on firing) Inferno (snare power, add, per hit / DOT tick) Heat Wave (works with all on-perk damage types) Ground Fire (snare power, add, per hit / DOT tick) During ZED Time, you attack with perk weapons in close to real time and never run out of ammo.ĭuring ZED Time, any ZEDs hit with fire are slowed 30% and take 50% more burning damage.Īctual Stats Barbecue (DOT duration multiplier)
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