

Options to enable/disable screen shaking and flashing when getting hit. Callvoting new gametype now also changes some related settings accordingly, Mousewheel support for scrolling in UI. Option to use simple projected shadows. Weapons stats, visible on scoreboard and with console command. There were many troubles with keyboard handling. There could be a sound flood after using ALT-TAB. Some clients had big FPS drops once in a while. Keyboard handling in the UI was broken. The weapnext and weapprev commands didn’t work correctly. Telefrags could happen at the start of the match. Internal serverbrowser sometimes stopped displaying all the servers. Automatic demos and screenshots didn’t work with some nicknames. After walking through a teleporter, you might end up looking up or down. Players that lost connection sometimes didn’t timeout, but took up space in There was no feedback why connecting to server wasn’t succeeding.

Sometimes when connecting you could get stuck in the loading screen. New explosion effects for grenade, rocket and plasma. New rocket, grenade and plasma projectile models and skins.

New skins for riotgun and rocketlauncher. New models and skins for several weapons: gunblade, plasmagun, New version of map wtest4 with major changes. New version of map wdm1 with major changes. New announcer sounds by DJ Wheat of iTG.

Floats, instead of integers, are now used on server side for calculating Spawning is no longer forced to specific time, but inside certain timeframe. Many weapons have been tweaked in one way or another. Many UI changes, especially to the internal serverbrowser. This makes projectile weapons feel more solid. Make projectiles appear little ahead of the player instead of right in front Changing gametype doesn’t require a map restart anymore. Race gametype has many new improvements. Pointing teammate now shows their health and armor status. Ability to show player names next to their models. Support for BattlEye anti-cheat engine. Error screen when getting disconnected from server or when connection fails. New font system allowing the use of different fonts/sizes. Possibility to force enemies and team mates to use predefined models and Ability to use custom colors for all the player models. Map downloading both from game server and from web servers. Voicecommands with headicons to communicate with your teammates and opponents Le changelog de cette 0.1 est tout bonnement hallucinant. Depuis, beaucoup de nouveautés ont été apportées à ce jeu, faut-il le rappeler, entièrement gratuit et qui n’est pas sans rappeler Quake 3 et son mod CPMA. Nous vous en avons déjà parlé à maintes reprises, et l’on retiendra notamment la présentation complète de ce Fast FPS, réalisée l’année dernière, et que vous pouvez retrouver en cliquant ici. Le 26 mai est sortie la version 0.1 de Warsowns, le jeu qui own ( tilt dans votre tête). Il ne vous reste plus qu’à télécharger le patch et à l’installer pour corriger votre jeu et vous relancer dans des parties endiablées. Work with older distributions (for example Debian Stable) Binaries now built with no dynamic dependancy to libXxfdga and libXxfvm to For few users Warsow crashed when starting listen server. Added text telling current match state next to the clock in default HUD. Added reminder sound when ready up is needed. Added flag status information for HUD scripts (STATS_CTF_FLAG_RED & BLUE,Ĭonstants: FLAG_SAFE, FLAG_STOLEN, FLAG_DROPPED) Added setting for disabling all console printing (con_printText). Added g_needpass and g_gametypes_available serverinfos for server browsers. Moved crosshair size and color settings from HUD scripts to cvars Password entry didn’t work when using the OK button. Error messages when calling a vote where broadcasted to everybody. say_team (and vsay_team) didn’t work correctly when used with tokens that UI failed to play demos with spaces in filenames. Map wdm5 was missing a teleport effect. When there were players in challenger queue and someone disconnected duringĬountdown or playtime the match was not restarted. Scores didn’t reset after warmup in CTF. Internal serverbrowser was missing servers. Il corrige certains petits bugs de cette superbe version 0.1, attendue depuis longtemps.Ĭliquez ici pour dévoiler le changelog du patch 0.11 : un correctif nommé 0.11, d’ailleurs détecté au lancement du jeu en 0.1, a été rendu public hier soir sur le site du jeu.
